To gain a lot of gold, you can trap a Moofie using a boost pad and kill it repeatedly.If anybody touches it, It is poisoned and takes 20 melee damage. It is only available through greater spikes, and costs 35 wood and 15 stone. Age 9 provides one tool, the poisonous spike.You must have the Axe to be able to obtain the Great Axe. If you have the bow, it can upgrade to the Crossbow. You must have the sword to upgrade to Katana. This is an ideal weapon for the melee people. The Katana is a melee weapon that deals 40 damage. (Useful for ranged attacks) And can be used as a bridge to cross the river. And Platforms are used to shoot over walls and spikes. Making it the most expensive item to craft. These are the most expensive item to make. They deal 25 damage and can shoot through Stone, Walls, and spikes. The Turret is an immobile object that shoots cannonballs at players and at bulls. Age 7 gives 2 items that are very useful late game.(Useful for Bows and Arrows and Turrets) And reduces melee damage greatly. The shield is one other item you can use. Making it great for taking out Pit Traps and Turrets. The Bow is a ranged weapon that shoot arrows when used. So think before you place.Same with the sapling Because once you place it, it's there forever until you log off the server. However, Think strategically when placing. (However these mills are slightly more expensive) and the mine. Faster Windmills increase production rate of gold. Greater Spikes, Faster Windmills, Mine,and Saplings. However, this can be very deadly if you use it correctly. And once stepped on, you'll boost very quickly. (Excluding people who are in your tribe or a tribe you are in) When stepped upon, it completely stops the player from moving. The Pit trap is invisible to other players. Being the Pit trap, and the Booster Pads. Which is significantly stronger than the existing wooden walls, cost 30 stone to create. The cookie restores 40 hp (hit points) But it costs 15 food to make and eat. The fifth is the stick, which is great for gathering, but has very weak damage, and deals 1-2 building dmg (A wood wall has around 200 hp). The fourth being the Polearm, which has an especially large damage, but very low attack speed. The third being the daggers, which is two short blades that have low damage, but an extremely fast attack speed. The third is the bat, which has a longer range, and a large amount of knockback. The axe gains resources twice as quickly, with the downside as it having a slower attack speed. The Sword deals extra damage and has extra reach, but the downside is having a slightly slower movement speed. At Age 2 You can receive one of six items which can help you later on.When upgraded, they have more health, and the outer hexagon changes color.Spam by pressing q then click or press the spacebar to heal and remember.DONT HACK!!!! These upgrade by how many times something has been trapped. When upgraded, they deal more damage and can be identified by the circle around them turning gold or diamond. These upgrade by how many times they fire. Quickly upgrade by placing a blocker and spamming "failed" windmills. These upgrade from failed attempts to place structures in its radius. Notice you can upgrade quickly by wearing Bull Helmet, which drains health for you. They upgrade the amount of health healed. These upgrade by healing 3000/7000 health. These upgrade by how many times an arrow has been shot from atop it. They can increase the distance of the boost when upgraded. These upgrade by boosting a 3000/7000 times. All upgraded pads can be identified by a gold/blue outline on the pad. They are identified by their arms become the special color.Īs all of the pads are different, I will be telling them in shorter sections. When upgraded, they gain more gold per second. These are upgraded by how much gold they've generated, making them nearly impossible to upgrade within a short amount of time. Also, for Poison Spike, the base damage is buffed, not the poison damage. For Poison Spikes, the base of a spike becomes the new color. Upgraded Spikes deal more damage, and they are identified by their spikes turning gold or diamond. When a spike deals damage to an enemy 3000 times, it turns gold. Gold and diamond walls get their health buffed, and they are identified by the outside hexagon/octagon become gold or blue. When it's hit 4000 more times, for a total of 7000 times, it becomes diamond. When a wall-wood, stone, or castle-gets hit 3000 times, it turns gold. Most gold and diamond structures have ups, but some don't (similar to bow and shield in real MooMoo). When a wall is destroyed, it cannot contribute to gold and diamond. This means that when a player's walls are hit. When a certain structure does a certain thing a certain amount of times, it could turn into gold and diamond, like for gold and diamond weapons. This is a completely made-up thing that would be fun if added to MooMoo.io.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |